https://bugs.freedesktop.org/show_bug.cgi?id=43191

--- Comment #24 from Michel Dänzer <[email protected]> 2011-12-06 08:17:51 PST 
---
(In reply to comment #23)
> I now have no idea what's going on - visually, it looks like the rendering
> engine writes to parts of the color buffer *before* the gpu_offset set in
> CB_COLOR0_BASE.

That makes sense if the CB_COLOR0_BASE address isn't properly aligned: the
unaligned least significant bits will be ignored.

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