https://bugs.freedesktop.org/show_bug.cgi?id=58469

--- Comment #1 from Alex Deucher <[email protected]> ---
You are hitting the hardware limits of the 3D engine on your card (X1200). 
Your asic only supports a max render target of 2560x2560 and a max texture size
of 2048x2048.  Randr uses a single large surface for multi-head and in this
case, it exceeds the limits of the hardware.

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