https://bugs.freedesktop.org/show_bug.cgi?id=76213
--- Comment #17 from Clemens Eisserer <[email protected]> --- what are the implications of disabling shader-based trapezoids? Doesn't that mean all the coverage-data has to be created by the CPU and pushed to VRAM again - making it as slow as it once was? -- You are receiving this mail because: You are the QA Contact for the bug.
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