Jonathan,
Our driver is in low performance in glyph rendering.
Based on the debug and discussion with Michel, There are three
operation:
1)Op:PictOpAdd, Src:PICT_a8r8g8b8 Mask:0 Dest:PICT_a8
2)Op:PictOpAdd, Src:PICT_a8 Mask:0 Dest:PICT_a8r8g8b8
3)Op:PictOpOver, Src:PICT_a8r8g8b8 Mask:PICT_a8r8g8b8
Dst:PICT_r5g6b5
Right now, the geode driver fallback all. If we want to
accelerate, How do handle these conditions?
Thanks,
Frank
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