On Fri, 2008-10-03 at 14:19 +0200, Simon Thum wrote:

> But how do we touch structures which the IT uses before enqueuing
> from the main thread? 

Why does inserting events do anything but pull events from the kernel,
insert them to the queue and update the sprite location on the screen?
All event processing should happen in the main server thread; the only
latency we're looking to reduce is the mouse->sprite update.

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