Kārlis Repsons wrote:
> One more sad thing: Xephyr doesn't support GLX, which means, most likely no 
> 3D 
> for it's users... I would like to ask someone better informed here, if that 
> is going to be addressed in near future?

From an earlier post by ajax:

"Xephyr supports GLX.  It's even accelerated in 1.5.  I think the
acceleration support requires the use of a DRI driver under the skin
(ie, not nVidia's driver), but I could be wrong."
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