Simon Thum wrote: > Hi, > > you may want to read this: > http://www.x.org/wiki/Development/Documentation/PointerAcceleration > > It is geared towards development, but also contains a lot of end-user > info as well. >
It helped to understand some things better, but see below. >> with a constant acceleration (e.g. for gaming)? Something like > I'm not sure what you mean by 'constant acceleration'. This isn't really > possible, because it means skipping pixels, which we don't want. Linear > acceleration is likely what you want, i.e. the linear profile. > Sorry, but I do want to skip pixels (for gaming only, as written before). I understand that somebody overloaded (abused?) threshold = 0 to provide a completely different acceleration characteristic. I would like to have the "classic" profile with a "simple" characteristic and a zero threshold. In the past I used 'xset m 7 1'. Threshold = 1 was close enough to zero for gaming, but with Xorg 1.6 this xset command seems to select a different acceleration profile than the old "simple" one. Is this correct? How does xset affect the other profiles besides "classic"? BTW, Xorg.0.log says : (**) CHESEN PS2 to USB Converter: (accel) keeping acceleration scheme 1 (**) CHESEN PS2 to USB Converter: (accel) filter chain progression: 2.00 (**) CHESEN PS2 to USB Converter: (accel) filter stage 0: 20.00 ms (**) CHESEN PS2 to USB Converter: (accel) set acceleration profile 0 : (II) XINPUT: Adding extended input device "Logitech USB Receiver" (type: MOUSE) (**) Logitech USB Receiver: (accel) keeping acceleration scheme 1 (**) Logitech USB Receiver: (accel) filter chain progression: 2.00 (**) Logitech USB Receiver: (accel) filter stage 0: 20.00 ms (**) Logitech USB Receiver: (accel) set acceleration profile 0 : Regards Harri
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