On Mon, 31 Aug 2009, Peter Hutterer wrote:

> On Mon, Aug 31, 2009 at 01:11:54PM +1000, Timothy S. Nelson wrote:
>>> On Mon, Aug 31, 2009 at 09:13:01AM +1000, Timothy S. Nelson wrote:
>>>> I have a pointing device with 5 axes (a Space Navigator).  Does anyone
>>>> know how I can assign one of them to be a scroll wheel?
>>>
>>> provided that the space navigator gives you x/y axes and you're running
>>> evdev from master, enable wheel emulation on button 0.
>>
>>      Hmm.  Like this?
>>
>> Device '3Dconnexion SpaceNavigator':
>>      Device Enabled (133):   1
>>      Evdev Reopen Attempts (266):    10
>>      Evdev Axis Inversion (267):     0, 0
>>      Evdev Axis Calibration (268):
>>      Evdev Axes Swap (269):  0
>>      Evdev Middle Button Emulation (270):    2
>>      Evdev Middle Button Timeout (271):      50
>>      Evdev Wheel Emulation (272):    1
>>      Evdev Wheel Emulation Axes (273):       0, 0, 4, 5
>>      Evdev Wheel Emulation Inertia (274):    0
>>      Evdev Wheel Emulation Timeout (275):    200
>>      Evdev Wheel Emulation Button (276):     0
>>      Evdev Drag Lock Buttons (277):  0
>>
>>      Because I still get mouse movements when I do that.
>
> set the inertia to 10 or something like that. not sure how you ended up with
> 0, that's not a valid value.

        Sorry, that's my fault.  I tried it both ways.

> other than that it looks alright. remember that
> you need evdev from git, evdev 2.2 doesn't allow it.

        Ok, that explains it then.  I'm on 2.2.4.

>>> tis turns every motion into a scroll wheel event.
>>
>>      Hmm.  But I want to map two of the axes to mouse movements, and two to
>> scroll.  Can that be done?
>
> not yet, sorry. scroll handling is a bit weird, due to the requirement that
> it is converted into button events before posting. the driver has the wheel
> axes hardcoded. it'd be possible to add a configuration option for that but
> you'd have to write the patch yourself. it's not that hard, but it requires
> lots of testing to make sure it doesn't interfere with other button and axis
> mappings.

        Have we considered the possibility of mapping things using an xkb-like 
set of config files?  Or even integrating it into xkb?  I note that we have:
-       Something that maps virtual buttons to physical buttons
-       Something that maps a physical axis (scroll wheel) to a virtual set of
        buttons
-       Things that invert and swap axes

        I don't see any reason why these couldn't be done in an xkb-like 
fashion, although in the second and third cases, these might need to be 
implemented in the driver instead of via xmodmap (assuming I understand 
xmodmap correctly).

        Am I correct in understanding that, in this diagram:

http://computerstuff.jdarx.info/content/keystroke-flow-xorg

        ...the xmodmap program also affects the dark green box (possibly at 
the point where the word "compiles" appears)?

        Thanks,


---------------------------------------------------------------------
| Name: Tim Nelson                 | Because the Creator is,        |
| E-mail: [email protected]    | I am                           |
---------------------------------------------------------------------

----BEGIN GEEK CODE BLOCK----
Version 3.12
GCS d+++ s+: a- C++$ U+++$ P+++$ L+++ E- W+ N+ w--- V- 
PE(+) Y+>++ PGP->+++ R(+) !tv b++ DI++++ D G+ e++>++++ h! y-
-----END GEEK CODE BLOCK-----

_______________________________________________
xorg mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/xorg

Reply via email to