On 09/06/2010 06:23 PM, Xavier Bestel wrote: > On Mon, 2010-09-06 at 17:53 +0200, Roland Plüss wrote: >> I tried searching on the Internet for informations on how to take over >> the screen using Xlib. I think here about fullscreen exclusive access >> like for example SDLMAME does it. I stumbled so far though only on one >> single mentioning of an Xlib call which should allow switching a >> window into a FullscreenExclusiveMode. I could though find nothing >> about such a call nor this FullscreenExclusiveMode. Has anybody an >> idea what this FullscreenExclusiveMode could be or in general how one >> can make a window take over the entire screen? > Can't you just look at SDL's source code ? SDL is not really my understanding of "proper" and "good" code so I'd like to figure out how it is done correctly. Otherwise I'll copy a crap-solution and that's not good in the long run.
-- Mit freundlichen Grüssen Plüss Roland Leader und Head Programmer - Game: Epsylon ( http://www.indiedb.com/games/epsylon , http://epsylon.rptd.ch ) - Game Engine: Drag[en]gine ( http://www.indiedb.com/engines/dragengine , http://dragengine.rptd.ch ) - Normal Map Generator: DENormGen ( http://epsylon.rptd.ch/denormgen.php ) and others
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