On Wed, 2013-10-16 at 12:25 -0700, dmg wrote:
> Hi Damon
> 
> I think I found the reason. I thought I had made sure that the pixbufs
> were placed exactly at a pixel boundary (converting position in canvas
> coordinate to pixel, rounding the pixel, then back to canvas
> coordinates).
> 
> they werent all of them. Now that I fix that it seems to have solved problem.

That's good. It was a bit puzzling!

Damon



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