|
I know that it is a newbie question, but
everybody should start at some point :)
I have video frames captured 25fps in 24bpp
RGB. I want to draw them in X11 window. I can't just overlay from
framegrabber(bt848) to the framebuffer (because of camera switches that take
place in a middle, frames are filtered in my app). Hardware scaling is needed
badly.
I don't know if it's important, but my framebuffer
is running in 32bpp and I couldn't make it run in 24 bpp (i810).
to summarize: I have buffers with 24bpp RGB and
want to put it fast and CPU-economically in X11 window.
Can somebody advise me? XVideo? undocumented
XvPutImage? some simple code skeleton for it?
thanks for any help,
Michael
|
- Re: [Xpert]Fw: video rendering using HW scaling Michael Zayats
- Re: [Xpert]Fw: video rendering using HW scaling Mark Vojkovich
- Re: [Xpert]Fw: video rendering using HW scaling Peter Surda
- Re: [Xpert]Fw: video rendering using HW scaling Michel D�nzer
