I have serious problems with tdfx OpenGL and Return To Castle Wolfenstein. First problem: when I start RTCW and switch from X to virtual console - XFree86 server dies (I can switch later, but not at beginning). Second one: after playing few minutes - textures are completly messed, I can see how it changes in realtime. And last one: sometimes when I play system hangs. Completly.
I tried: - XFree86-4.1.0 - XFree86-4.2.0 - many XFree86 CVS versions (from last months to yesterday) - many kernel versions (2.4.x, -pre, and -ac, now I have 2.4.18-pre9-ac4 and it seems stable - except tdfx) - Glide3 binary from dri.sf.net or compiled myself It's not only RTCW problem - for example objects are messed in Blender (in its older versions). You can say it's application fault. But why there is no problem on other hardware? And why everything works stable (but sloooow) on my hardware with software rendering? Do you know what else can I try (except switching from Voodoo3 to Radeon) ? -- decopter - free SDL/OpenGL simulator under heavy development download it from http://decopter.sourceforge.net _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert
