I have serious problems with tdfx OpenGL and Return To Castle Wolfenstein.
First problem: when I start RTCW and switch from X to virtual console - XFree86
server dies (I can switch later, but not at beginning). 
Second one: after playing few minutes - textures are completly messed, I can
see how it changes in realtime. 
And last one: sometimes when I play system hangs. Completly.

I tried: 
- XFree86-4.1.0
- XFree86-4.2.0
- many XFree86 CVS versions (from last months to yesterday)
- many kernel versions (2.4.x, -pre, and -ac, now I have 2.4.18-pre9-ac4 and it
  seems stable - except tdfx)
- Glide3 binary from dri.sf.net or compiled myself   

It's not only RTCW problem - for example objects are messed in Blender (in its
older versions).

You can say it's application fault. But why there is no problem on other
hardware? And why everything works stable (but sloooow) on my hardware with
software rendering?

Do you know what else can I try (except switching from Voodoo3 to Radeon) ?

-- 
decopter - free SDL/OpenGL simulator under heavy development
download it from http://decopter.sourceforge.net
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