On Friday, May 10, 2002, Jules Bean <[EMAIL PROTECTED]> wrote:
>On Thu, May 09, 2002 at 11:00:51PM +0200, Frank Van Damme wrote:
>> On Thursday 09 May 2002 10:12 pm, Mike A. Harris wrote:
>> 
>> > Might not sound insane, but the bare fact is that it does not
>> > work in XFree86.  I could care less personally if it ever does,
>> > as it is obsolete hardware.  I only care that XFree86 does not
>> > crash.  If nobody else is interested in fixing it either, then I
>> > believe the X/DRI sources should detect this problem and disable
>> > it by default as I have done, unless we now consider it ok for
>> > the X server to crash for no reason other than it being
>> > configured in a way that the drivers do not support currently.
>> 
>> Not as obsolete as you think. Untill a few months ago I ran a voodoo3 3000 
>> for playing quake which is bearable @ 920*7something. Still it would make no 
>> sense to run it @1600*1200 (no question) so you're using OR dri, OR 
>> desktop@1600*1200. Conclusion: no problem at all.
>
>If I run my desktop@1600x1200 on a voodoo 3 (which I am at the
>moment), but load a 3D game which switches the resolution down to
>something more sane like 800x600, will that game be able to use DRI
>then, at that reduced resolution?  Or would I have to restart the X
>server at a lower resolution?
>
>That would be a nice thing to support, if it is possible to support
>it.
>
>Jules
>
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It already happens. What Mike Harris is saying is that when you run at say 1600x1200 
the X server cannot reclaim the memory used by the 2D display which is say 3840000 
bytes at 1600x1200 @ 16 bit colour, so the game can only use the rest of the 10-12 MB 
to store its textures for the game when it switches resolution and because most games 
now are written for 64MB cards this will sometimes not be enough. If you stick to 
older games like Quake 3 and below then you should have less problems.

Michael.


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