i'm playing with the shadow frame buffer a bit, and I have a question: In 24 bit mode, how are the pixels layed out?
my output device is expecting each pixel to be contained in a 32 bit word, with the most significant byte unused, the next most significant byte containing the blue, then a red byte, and finally the least significant byte containing the green. But it looks like the shadow frame buffer is different. does it operate on a byte basis? with no unused bytes? if so, what order are the red, green, and blue in? Thanks in advance!! _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert
