i'm playing with the shadow frame buffer a bit, and I have a question:

In 24 bit mode, how are the pixels layed out? 

my output device is expecting each pixel to be contained in a 32 bit word,
with the most significant byte unused, the next most significant byte
containing the blue, then a red byte, and finally the least significant byte
containing the green.

But it looks like the shadow frame buffer is different. does it operate on
a byte basis? with no unused bytes? if so, what order are the red, green,
and blue in?

Thanks in advance!!
_______________________________________________
Xpert mailing list
[EMAIL PROTECTED]
http://XFree86.Org/mailman/listinfo/xpert

Reply via email to