There seems to be a 512x512 OpenGL texture size limit for ATI 7500
Mobility. There's a game I'm helping test and it uses textures over
1024x1024 and they work on a regular ATI 7500 but don't on a 7500
Mobility. 512x512 textures do work though. Any ideas why this is? It's
not a hardware limitation because the same game runs fine @ 1024x1024
textures under windows. Thanks!

-- 
Ti Leggett <[EMAIL PROTECTED]>

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