There seems to be a 512x512 OpenGL texture size limit for ATI 7500 Mobility. There's a game I'm helping test and it uses textures over 1024x1024 and they work on a regular ATI 7500 but don't on a 7500 Mobility. 512x512 textures do work though. Any ideas why this is? It's not a hardware limitation because the same game runs fine @ 1024x1024 textures under windows. Thanks!
-- Ti Leggett <[EMAIL PROTECTED]> _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert
