On Thu, Oct 10, 2002 at 02:46:50PM +0100, Dr Andrew C Aitchison wrote: > You could use the Option "TexturedVideo", described in > xc/programs/Xserver/hw/xfree86/Options as: > This has XvImage support use the texture engine rather than the video > overlay. This option is only supported by the G200 and G400, and only in > 16 and 32 bits per pixel. Default: off.
The good news: It works, and I don't notice any slowdown. Plus, using this method seems to actually write the scaled/transformed image into video memory, so it can be "seen" by window grabbing applications. The bad news: It's somewhat "uglier"... it seems to depend on the size, but things can look quite blocky and "torn apart" when using Xv now. > Other than that you will have to modify the source of mga_storm32.c > and compile the driver yourself. So, I will do that now, when I go to get the time. Michael D�nzer wrote: > If you do so, please consider working on DRI CVS and making the > mga driver allocate offscreen memory for 3D more dynamically, like > I've done for the radeon driver. I'll try... I think I know how to program, but I've never hacked on such a big project before. Just to be sure that I start at the right end: Is the DRI CVS you're talking about the one at pserver:[EMAIL PROTECTED]:/cvsroot/dri as described on http://www.xfree86.org/4.2.1/DRIcomp6.html ? And do you happen to remember at which revision you changed the radeon driver, so I could have something as a "template" so I can see what I have to change? Anyway, Andrew and Michael, thanks for your help! -- Andreas Trottmann <[EMAIL PROTECTED]> _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert
