Kral Stefan wrote:
Only a few drivers actually wait for vertical retrace before swapping buffers that I know of, and they are all OpenGL drivers.Hi!I want to do a fast, fluent animation with XFree86. To avoid tearing effects, I need to do two things: 1) Use some sort of double-buffering technique DONE (I use Xdbe or a pixmap+XCopyArea for that) 2) Synchronize the swapping of the buffers with TBD the vertical retrace of the screen.
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Jens Owen / \/\ _
[EMAIL PROTECTED] / \ \ \ Steamboat Springs, Colorado
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