Hello,

> From: Dr Andrew C Aitchison <[EMAIL PROTECTED]>
> 
> ...<snip>
>
> Where does the pointer come in ?
> 
> I'm not saying that for a flight simulator it isn't useful to have
> more than one mouse or trackball; I'm all in favour of an X
> extension for that (I wouldn't be suprised to hear that there
> already is one) but that is 2 mice, not 2 pointers.

maybe I can add some examples:

I am working on a container terminal simulation (might be  any robotic
type simulation in that regard...) where I visualize the crane movement
during waggon loading and unloading movements (4 degrees of freedom:
along tracks, transverse to tracks, lifting/lowering, rotation about
z-axis).

I'm using both a SpaceMouse  _and_  a regular mouse for my user
interface which already introduces the notion of distint foci:
Spacemouse for crane interactive movement, 2D-Mouse for viewpoint
manipulation at the same time.

Extension could be, to have two (or more) users manipulate two (or more)
distinct cranes at the same time, which easily leads to any kind of
gaming application.

Of course, giving several input devices to  _one_  user makes handling
really tricky. 

Piano players might have an advantage here...  ;-)

regards,

Chris
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