On 29 Apr 2012, at 08:07, Jeremy Huddleston wrote:

> On Apr 28, 2012, at 19:28, doh123 <doh...@doh123.com> wrote:
> 
>> well that one compiles, but it didn't change the crash any… :-(
> 
> Are you sure that your version of my original actually fixed the problem?  
> There should be no effective difference.  It's a race timing bug, so you'd 
> have to establish an expected time until failure with the broken case and 
> then ensure that your working case exceeds that time by many times over.  My 
> guess is that even if 
> 
> Please send me the crash log.  Also, please run with MESA_DEBUG=1 
> LIBGL_DEBUG=1 LIBGL_DIAGNOSTIC=1 in the environment 
> 
> Can you tell me how I can reproduce this issue?

He mentioned that (The Elder Scrolls:) Oblivion causes the problem, but 
unfortunately there doesn't appear to be a demo of that game. I also couldn't 
reproduce the problem with any of the Windows/wine games I have installed.


Jonas

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