On 29 Apr 2012, at 08:07, Jeremy Huddleston wrote: > On Apr 28, 2012, at 19:28, doh123 <doh...@doh123.com> wrote: > >> well that one compiles, but it didn't change the crash any… :-( > > Are you sure that your version of my original actually fixed the problem? > There should be no effective difference. It's a race timing bug, so you'd > have to establish an expected time until failure with the broken case and > then ensure that your working case exceeds that time by many times over. My > guess is that even if > > Please send me the crash log. Also, please run with MESA_DEBUG=1 > LIBGL_DEBUG=1 LIBGL_DIAGNOSTIC=1 in the environment > > Can you tell me how I can reproduce this issue?
He mentioned that (The Elder Scrolls:) Oblivion causes the problem, but unfortunately there doesn't appear to be a demo of that game. I also couldn't reproduce the problem with any of the Windows/wine games I have installed. Jonas _______________________________________________ Xquartz-dev mailing list Xquartz-dev@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/xquartz-dev