On Thursday December 11 2014 12:00:02 xquartz-dev-requ...@lists.macosforge.org 
wrote:
> However I am concerned about how using GLKit will interact with the
> X11 GL wrapper libraries. Have those been enhanced to interoperate
> with GLKit? Thanks in advance for any information.
>        Jack
> 

I think you'll want to use the glu.h found in /opt/X11/include/GL (or 
/opt/local/include/GL if you installed XQuartz through MacPorts).

R.
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