On Thursday December 11 2014 12:00:02 xquartz-dev-requ...@lists.macosforge.org wrote: > However I am concerned about how using GLKit will interact with the > X11 GL wrapper libraries. Have those been enhanced to interoperate > with GLKit? Thanks in advance for any information. > Jack >
I think you'll want to use the glu.h found in /opt/X11/include/GL (or /opt/local/include/GL if you installed XQuartz through MacPorts). R.
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