Hey Jens,

 

I needed to clean up the scene a bit:

www.imagefront.de/tmp/2307_imagefront_benchmark_arnold.zip 
<http://www.imagefront.de/tmp/2307_imagefront_benchmark_arnold.zip> 

 

It’s the XSI project folder with relative file pathes so it should work 
straight away.

The scene has a readme annotation which explains it a bit.

Basically just draw a region (pass settings are used), arnold will render the 
hilights. Then turn on MB...

It also contains the photoshop file I used for direct comparison.

 

BTW the bug is with CPU and GPU rendering in Arnold.

 

Sven

 

From: [email protected] <[email protected]> On Behalf Of Jens 
Lindgren
Sent: Thursday, August 10, 2023 9:04 PM
To: [email protected]
Subject: Re: SItoA/Arnold bug with motion blur and transmissive lights

 

Hi Sven!

It sounds like an Arnold issue and not an SItoA issue but I would love to take 
a look at that scene and see what's going on. So please send it if you can.

If it's an Arnold issue, it's even more important to get it fixed :)

 

//Jens

 

On Thu, Aug 10, 2023 at 8:47 PM Sven Constable <[email protected] 
<mailto:[email protected]> > wrote:

Hi,

 

anybody still here? :)

 

Recently I was working on an old  test scene again to compare arnold and 
redshift (and even mr for a good amount of fun). Well, in that particular scene 
arnold crashes when using motion blur. I nailed it down to settings in the 
light shader (arnold quad light).

The values in the light shader for camera visibilty as well as transmission 
visibility are both zero by default. Maybe for a reason. Then it renders but 
changing them to any other value will crash arnold when using motion blur. 
Unfortunatly you would need transmission visibility for correct reflections in 
the glass.

Not sure if its an arnold or SItoA bug. I’m using SItoA 7.2.2.0.

 

I worked around it using grids for the transmissive highlights and switched off 
anything but the specular transmission for the grids. A bit awkward... that’s 
what I would expect from mental ray, not arnold. :(

Does anyone know if it’s a known bug, limitation or maybe something else?

 

You can see the issue here (the glass model has a 360 rotation over 50 frames)

www.imagefront.de/tmp/testscene_armadillo_comparison.jpg 
<http://www.imagefront.de/tmp/testscene_armadillo_comparison.jpg> 

 

Sven

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Jens Lindgren

------------------------------------

CG Supervisor @ Important Looking Pirates

ilpvfx.com <http://www.ilpvfx.com/> 

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