Mesa 6.5.1 August 31, 2006 [ Get Mesa CVS >=20060901 for best results] New: Intel i965 DRI driver GL_APPLE_vertex_array_object extension (Ian Romanick) GL_EXT_texture_sRGB extension GL_EXT_gpu_program_parameters (Ian Romanick) "engine" demo updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) many updates to the DRI drivers
Changes: The glVertexAttribARB functions no longer alias the conventional vertex attributes. glxinfo program prints more info with -l option GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now compatible, in terms of glBindProgramARB() The GL_ARB_vertex_program attribute vertex.weight is now accepted by the parser, even though the GL_ARB_vertex_blend and GL_EXT_vertex_weighting extensions aren't supported. Allows Warcraft to run. Bug fixes: fixed broken texture border handling for depth textures (bug 6498) removed the test for duplicated framebuffer attachments, per version 117 of the GL_EXT_framebuffer_object specification fixed a few render-to-texture bugs, including render to depth texture clipping of lines against user-defined clip planes was broken (6512) assembly language dispatch for SPARC was broken (bug 6484) assorted compilation fixes on various Unix platforms (Dan Schikore) glPopAttrib could restore an invalid value for GL_DRAW_BUFFER assorted minor fixes for 16 and 32 bit/channel modes fixed assorted bugs in texture compression paths fixed indirect rendering vertex array crashes (bug 6863) glDrawPixels GL_INDEX_OFFSET didn't always work fixed convolution memory leak (bug 7077) rectangular depth textures didn't work invalid mode to glBegin didn't generate an error (bug 7142) 'normalized' parameter to glVertexAttribPointerARB didn't work disable bogus GLX_SGI_video_sync extension in xlib driver fixed R128 driver locking bug (Martijn van Oosterhout) using evaluators with vertex programs caused crashes (bug 7564) fragment.position wasn't set correctly for point/line primitives fixed parser bug for scalar sources for GL_NV_fragment_program max fragment program length was incorrectly 128, now 1024 writes to result.depth in fragment programs weren't clamped to [0,1] fixed potential dangling pointer bug in glBindProgram() fixed some memory leaks (and potential crashes) in Xlib driver This was from Mesa 6.5.1 [CVS=20060911]. Ken Mays EarthLink, Inc. This message posted from opensolaris.org
