This might be helpful in testing Nevada build 53 with the new DRI backend. I'd expect some developers may want to get into the newer R300 and Intel X3000 DRI drivers... ~ Ken
Mesa 6.5.2 Release Notes / (in progress) Mesa 6.5.2 is a 6.5 follow-on development release mostly consisting of bug fixes. New features New DRI memory manager system. Currently used by the i915tex driver. Other DRI drivers will be updated to use the new memory manager in coming months. To use the new driver you'll need the most recent DRM library and drivers (version 2.2 or later) and a recent xf86-video-intel driver module from X.org. New features resulting from this work include: EXT_framebuffer_objects, render to texture ARB_pixel_buffer_objects Accelerated CopyTexSubimage, DrawPixels, ReadPixels, CopyPixels Accelerated texture uploads from pixel buffer objects Potentially texturing directly from the pixel buffer object (zero copy texturing). New Intel i965 DRI driver New minstall script to replace normal install program Faster fragment program execution in software Added (or fixed) support for GLX_SGI_make_current_read to the following drivers: radeon savage mga Bug fixes fixed invalid memory read while rendering textured points (bug 8320) fixed problems with freebsd-dri configuration (bug 8344) Mesa's fake glxGetCurrentContext() wasn't thread-aware OPTION NV_position_invariant didn't work in NV vertex programs glDrawPixels into a user-created framebuffer object could crash Xlib driver Line clipping was broken in some circumstances fragment.fogcoord register didn't always contain the correct value RGBA logicops didn't work reliably in some DRI drivers Fixed broken RGBA LogicOps in Intel DRI drivers Fixed some fragment program bugs in Intel i915 DRI driver Fixed glGetVertexAttribfvARB bug 8883 Implemented glGetUniform[fi]vARB() functions Fixed glDrawPixels(GL_COLOR_INDEX, GL_BITMAP) segfault (bug 9044) Internal code changes The device driver functions ResizeBuffers and GetBufferSize have been decprecated. OpenGL 2.0 and 2.1 support is nearly done. We need to do quite a bit more testing of the shading language functions. To Do (someday) items Switch to freeglut Increase MAX_DRAWBUFFERS Fix linux-glide target/driver. Improved lambda and derivative calculation for frag progs. Driver Status ---------------------- ---------------------- DRI drivers varies with the driver XMesa/GLX (on Xlib) implements OpenGL 1.5 OSMesa (off-screen) implements OpenGL 1.5 Glide (3dfx Voodoo1/2) implements OpenGL 1.3 SVGA implements OpenGL 1.3 Wind River UGL implements OpenGL 1.3 Windows/Win32 implements OpenGL 1.5 DJGPP implements OpenGL 1.5 GGI implements OpenGL 1.3 BeOS implements OpenGL 1.5 Allegro needs updating D3D needs updating This message posted from opensolaris.org
