>> Already working on that. It will derive from Dem3DofGeom and will be 
>> much better than SpheresContactGeometry ;-) 
> Ah yes! I knew there was something I missed about Dof's. :)
> Do you think the idea of integrating only "some" DOF's in Newtons law 
> is compatible with your approach?
NewtonsDampedLaw.cpp:94 blocks DOFs in the global coordinates. 
Dem3DofGeom is just "short" name for: normal and shear displacements 
(ass opposed to Dem6DofGeom, which additionaly has bending and torsion).


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