>> Already working on that. It will derive from Dem3DofGeom and will be >> much better than SpheresContactGeometry ;-) > Ah yes! I knew there was something I missed about Dof's. :) > Do you think the idea of integrating only "some" DOF's in Newtons law > is compatible with your approach? NewtonsDampedLaw.cpp:94 blocks DOFs in the global coordinates. Dem3DofGeom is just "short" name for: normal and shear displacements (ass opposed to Dem6DofGeom, which additionaly has bending and torsion).
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