Cosurgi,

the same effect as with MakeItFlat (ugly name, really` how about
FlattenBodies or something similar?) can be obtained using
PhysicalParameters::blockedDOFs. For example, if you block z on all
bodies, there will be no movement along z. To make "2d" simulation, you
can block z, rx, ry. And so on. (see LeapFrog*Integrator or
NewtonsDampedLaw for the code)

Václav

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