Jerome, I am sorry, but how about some more meaningful name instead of "ContactLaw1"?
Second, for the roll angle and so on: I would be glad if those things could move to SpheresContactGeometry, like I did it with shear, so that constitutive laws don't repeat the same code over and over (the same for twisting). If you can elaborate what angle do you need for your law and how tom compute it from geometry, I will try to implement that within the contact geom. Regards, Vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

