> Fixed OpenGL problems with displaying spheres, which
> - never occurred on my desktop
> - I've seen them sometimes on other peoples computers, but never could
> reproduce them
> - but finally have appeared on my laptop.
>
> Everyone: those static variables in GL*Sphere* classes have to be static,
> don't change that.
>
It is you who changed that, in 1054:
svn blame
pkg/common/RenderingEngine/GLDrawGeometricalModel/GLDrawSphere.hpp
<
[...]
794 galizzi
369 galizzi class GLDrawSphere : public GLDrawGeometricalModelFunctor
369 galizzi {
937 cosurgi private :
1054 cosurgi bool first;
1054 cosurgi vector<Vector3r> vertices;
1054 cosurgi vector<Vector3r> faces;
1054 cosurgi int glWiredSphereList;
1054 cosurgi int glSphereList;
937 cosurgi void subdivideTriangle(Vector3r&
v1,Vector3r& v2,Vector3r& v3, int depth);
937 cosurgi void drawSphere(int depth);
1287 cosurgi void drawCircle(bool filled);
1286 cosurgi void clearGlMatrix();
1404 eudoxos static bool glutUse, glutNormalize;
1404 eudoxos static int glutSlices, glutStacks;
1404 eudoxos
937 cosurgi public :
[...]
Oh, BTW for the TCP console, you connect to it by "telnet localhost
9001" and finish with ^D.
Vaclav
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