Re-enabling this line makes me run without crash :-)
Thank you Vaclav. It was also necessary to remove the engine 'PhysicalActionContainerReseter'
in order to have no crash... It's a pleasure to work with you because you are very reactive!
PS. You really _want_ to use those ugly names of classes? OMG... at least skip the _make part and write just _BssSweptSpheres..., no?
I agree with you. I usually use short names but these long names aim to get a quick identification of the task performed by the plugin. If this is really annoying I can rename the files (svn move -m)... _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

