Re-enabling this line makes me run without crash :-)

Thank you Vaclav. It was also necessary to remove the engine 'PhysicalActionContainerReseter'
in order to have no crash...

It's a pleasure to work with you because you are very reactive!

PS. You really _want_ to use those ugly names of classes? OMG... at
least skip the _make part and write just _BssSweptSpheres..., no?

I agree with you. I usually use short names but these long names aim to
get a quick identification of the task performed by the plugin.

If this is really annoying I can rename the files (svn move -m)...


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