Václav Šmilauer a écrit :
Hi there, any reason PhysicalActionContainer contains shared_ptr's?
Wouldn't it be better to contain just array of PhysicalActions? It would
allow for very fast resetting with
memset(action[0],0,sizeof(thisAction)) and perhaps would save some
shared_ptr overhead we have currently. V.
I thought it would be used for parallelisation. If not, I'm all for
removing shared_pointers when it is possible.
B.
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