Author: eudoxos
Date: 2009-02-17 21:49:02 +0100 (Tue, 17 Feb 2009)
New Revision: 1670
Modified:
trunk/pkg/common/Engine/StandAloneEngine/PersistentSAPCollider.cpp
Log:
collider mistake hotfix
Modified: trunk/pkg/common/Engine/StandAloneEngine/PersistentSAPCollider.cpp
===================================================================
--- trunk/pkg/common/Engine/StandAloneEngine/PersistentSAPCollider.cpp
2009-02-17 20:47:59 UTC (rev 1669)
+++ trunk/pkg/common/Engine/StandAloneEngine/PersistentSAPCollider.cpp
2009-02-17 20:49:02 UTC (rev 1670)
@@ -191,8 +191,8 @@
int offset1=3*id1, offset2=3*id2;
const shared_ptr<Body>& b1(Body::byId(body_id_t(id1),rootBody)),
b2(Body::byId(body_id_t(id2),rootBody));
bool overlap =
- // only collide if at least one of the bodies is not shadow
- ((!b1->isShadow()) || (!b2->isShadow())) &&
+ // NOTÂ YETÂ IMPLEMENTED: only collide if at least one of the
bodies is not shadow
+ // ((!b1->isShadow()) || (!b2->isShadow())) &&
// only collide if at least one particle is standalone or they
belong to different clumps
(b1->isStandalone() || b2->isStandalone() ||
b1->clumpId!=b2->clumpId ) &&
// do not collide clumps, since they are just containers,
never interact
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