I see you modified SDECLinkedSpheres.cpp,
so can I ask what did you modify? because in the past this simulation always crash, I am not sure anybody have fixed it or not.
Hi, just removing one useless include; no change in functionality.
Modified: trunk/pkg/dem/PreProcessor/SDECLinkedSpheres.cpp
===================================================================
--- trunk/pkg/dem/PreProcessor/SDECLinkedSpheres.cpp 2009-03-03 08:47:27 UTC (rev 1708) +++ trunk/pkg/dem/PreProcessor/SDECLinkedSpheres.cpp 2009-03-03 09:07:53 UTC (rev 1709)
@@ -28,7 +28,6 @@
 #include<yade/pkg-common/AABB.hpp>
 #include<yade/pkg-common/Sphere.hpp>
 #include<yade/core/MetaBody.hpp>
-#include<yade/pkg-common/SAPCollider.hpp>
 #include<yade/pkg-common/PersistentSAPCollider.hpp>
 #include<yade/lib-serialization/IOFormatManager.hpp>
 #include<yade/core/Interaction.hpp>


_______________________________________________
Mailing list: https://launchpad.net/~yade-dev
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~yade-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to