After fixing the crasher with triaxial as Janek pointed out, I got quite different graphs from the collider benchmark. Now SpatialQuickSortCollider is really slowerů before, the simulation was explosing after 1st step, it seems that SQSC is fast for ver loose "packings". Have a look at http://yade.wikia.com/wiki/Colliders_performace, you can run examples/collider-perf yourself, I added the script to make the graph so that results can be easily visualized.

Vaclav

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