Ah, you are right... I just copy/pasted that.
Anyway, static_cast is just an information for the compiler, corresponding to exactly 0 cpu time, isn't it?

Bruno


Václav Šmilauer a écrit :
+       PhysicalParameters* p_bottom = 
static_cast<PhysicalParameters*>((*bodies)[wall_bottom_id]->physicalParameters.get());
+       PhysicalParameters* p_top   =    
static_cast<PhysicalParameters*>((*bodies)[wall_top_id]->physicalParameters.get());
+       PhysicalParameters* p_left  = 
static_cast<PhysicalParameters*>((*bodies)[wall_left_id]->physicalParameters.get());
+       PhysicalParameters* p_right = 
static_cast<PhysicalParameters*>((*bodies)[wall_right_id]->physicalParameters.get());
+       PhysicalParameters* p_front = 
static_cast<PhysicalParameters*>((*bodies)[wall_front_id]->physicalParameters.get());
+       PhysicalParameters* p_back  = 
static_cast<PhysicalParameters*>((*bodies)[wall_back_id]->physicalParameters.get());

I think you don't have to cast those, as physicalParameters are already
of type shared_ptr<PhysicalParameters>.
 PhysicalParameters* 
p_bottom=(*bodies)[wall_bottom_id]->physicalParameters.get();

should just work IMHO.



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