> I played with this idea yesterday, and it is commited in r1851. The > interface is quite crude, but you will get the idea from > scripts/test/collider-stride-triax.py, where you can play with the > parameters and so on. I was able to get collider time percentage down to > 3.5% as speed decreases,
I realized now that the number may be a few percents higher, but probably not much: deleted interactions are handled in InsertionSortCollider::isActivated() at the steps that the collider itself doesn't run; isActivated() doesn't contribute to the timing information, but still can tak some small time. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

