Ok for material vs. body state. As long at it doesn't prevent one from defining N different material parameters for N bodies (it will happen sooner than never, imagine a random distribution of elastic properties of particles).
>Note for Vincent: interactions will still have all their properties >inside them (like stiffness, frictionAngle etc computed from materials). >There is probably not much to do about it -- except for deriving those >constant parameters that depend only on material beforehand and can be >shared between interactions, for all possible (/requested) combinations >of materials, perhaps using something like GroupRelationData. In that >case InteractionPhysics (interactionState??) would hold something like >interactionParametersId, with container of a few shared "cross-section" >characteristics (rigidity, frictionAngle etc). I confirm that there is not much to do about it. The only parameter that is common to all sphere-sphere interactions in my simulations is the friction angle (and still, I am not sure I will not decide one day that a fraction of them should have a different value). Stiffness are all different (because they depend on particles diameters, and I don't want to recompute them at each step). Actually, one of the most annoying feature when I was using PFC was that you couldn't define interactions properties for individual contacts, precisely because contact b1-b2 stiffness was always a function of stiffnesses of b1 and b2. In Yade, we have more versatility, precisely because we have parameters defined per interaction. We don't want to loose this. Bruno =================================================================== EASY and FREE access to your email anywhere: http://Mailreader.com/ =================================================================== _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

