Sorry, I did not think about that. Has just realized it :) ______________________________
Anton Gladkyy 2009/8/21 Václav Šmilauer <[email protected]> > > Monolithic > > > > OMP_NUM_THREADS=1: > > Iter/sec > > r1712_thread1 83.4262 > > r1716_thread1 83.9633 > > > > > > OMP_NUM_THREADS=2: > > Iter/sec > > r1712_thread2 120.561 > > r1716_thread2 112.497 > > Eh, and what did you test? ;-) > > Anyway, the impact will be close to zero as both InteractionDispatchers > (and AABBMetaEngine as well) cache the functor so that they look up the > dispatch matrix only once per interaction/body. > > If you used InteractionGeometryMetaEngine, InteractionPhysicsMetaEngine > and ConstitutiveLawDispatcher separately, then the impact would be > bigger. > > But don't bother. Anyone who cares about performance has switched to > InteractionDispatchers long time ago. > > V. > > > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > More help : https://help.launchpad.net/ListHelp >
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