Václav Šmilauer said: (by the date of Fri, 25 Sep 2009 17:34:58 +0200)
> Multiple contacts beween one pair of bodies are not possible in yade; > adding it would be far-reaching and will not (as I see it) happen. A simple hack to allow 4 contacts is shown in TetrahedronsTest example. We can use the same hack here, and it should work. > Hm... then why not using gts for the polyhedra intersections instead of > simple (therefore probably inefficient) algorithms? Currently you can > create arbitrary meshed surface by clumping the facets in one body > (which has collision detection per-facet, but moves as rigid whole). > What you don't get is mutual interactions of these two meshed surfaces > -- maybe that is what spoly3d can be good for; however, that would mean > bunch of work to define poly-poly, poly-sphere, poly-facet interactions. But he has already done spheropolyhedrons, and it works. I haven't meet anybody who would want to implement the same thing in an unfamiliar way, when he already has this thing working. I think that adding spheropolyhedrons will be an interesting thing too. It's a bit different than facets, will allow doing some comparisons, etc. -- Janek Kozicki | _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

