Hi, I just commited shared material properties. I wrote some on that at https://yade.hmg.inpg.fr/index.php/SharedMaterialProperties#Shared_Materials
I changed syntax (again, sorry) for utils.sphere, utils.facet etc. Let me know what you think. Instead of passing materialClass, you can pass material=SomeMaterialInstance, or material=index or material='label'. If index==0 and there is no shared material at all, it will then create utils.defaultMaterial() and use that one. It is a soft gum-like material, which is good as its critical timestep is quite big and to showcase some dynamic things like spheres bumping etc, it makes more sense than rock rogidity. Cheers, Vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

