Can we change it somehow to a more logic names? Or we have a risk of breakage a lot of code? ______________________________
Anton Gladkyy 2009/11/30 Václav Šmilauer <[email protected]> > > 2- The less clear part : > > Standalone and DeusExMachina engines can work alone (they don't call > > other engines, neither are they called by others). > > So, what is the difference between them? On the programming side, no > > real difference (except a few differences in members of base classes). > > The only real difference is that there is > DeuxExMachina::subscribedBodies, which probably means that it was > supposed to affect only some bodies, in contrast to StandAloneEngine, > which operates on the whole simulation. > > I would have no objection to putting subscribedBodies (or subscribers or > such) to StandAloneEngine itself and get rid of the difference. > > BTW MetaEngines should (will ;-) ) be called Dispatchers (since that is > what they do) and EngineUnits should be Functors. (Olivier must have had > some perverse fetishism for VeryLongAndExplanatoryNames.) > > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > More help : https://help.launchpad.net/ListHelp >
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