Thinking about the problem in CohesiveFrictionalRelationship, why don't
we simply pass body pointers to all functors (disregarding if it is
supposed to work on state or materials)?
It applies even for interactionGeometryFunctor. It takes material and
state now, which is... a body!
It would be a lot more versatile.
Only problem : does it break the current implementation of shared
materials? Would it break the functionality or the time/memory saved?
Bruno
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