"Up" on this bug, and asking again a question : do you (Vaclav) remember
doing some changes in GL parameters (light sources, types of light,
etc.), because I've not been able to display strips correctly for now,
and I don't know where to look for the problem.

-- 
using glLists for spheres result in overlighting
https://bugs.launchpad.net/bugs/509084
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Status in Yet Another Dynamic Engine: New

Bug description:
I just fixed the "strip" code for spheres, but there is still a problem with 
"over-lighted" spheres (see attached image). Probably only a problem of tunning 
gl parameters. The same thing appear when no-strips spheres are displayed using 
glLists.



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