> Yes, you are totally right. In fact, I was expecting some criticisms > because the code does exactly what cohesiveFrictionalContactLaw does. > The idea was to have an updated version of the code with all the > components in the same sources files (say, > cohesiverictionalRelationships and all this things), because, as I > read in a lot of messages sent to the mailing list, > cohesiveFrictionalContactLaw is a "real mess" (this term is not > mine ;) ). I think I have introduced some of the comments needed to > understand its usefulness as you suggested with YADE_CLASS_BASE_DOC, > with almost all the parameters defined. You can also notice that I > gave a reference to a paper for the definition of the frictional part > of the law inside the "Global Overview" part. In this (my) sense, I > thought this new version of cohesiveFrictionalContactLaw was more > clearer, but if you prefer to keep the older version, just remove > mine, I just did the commit to help...
Sorry for being too harsh, now I understand it is a cleaner version of the older one. If people using the older CohesiveFrictionalLaw agree, I would like to remove the old one. I will update the *_DOC so that the reference to paper is in the comment that appears on the web, if you agree. The /* comments */ don't show up anywhere, except for doxygen, which is almost unused now. Cheers, Vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

