------------------------------------------------------------
revno: 2092
committer: Václav Šmilauer <eudo...@arcig.cz>
branch nick: trunk
timestamp: Sun 2010-03-21 16:25:50 +0100
message:
  1. devirtualize BodyContainer and InteractionContainer (they use 
implementation from BodyVector and InteractionVecMap). There is some speedup. I 
ask people (you) to run some simulation with the older and current version and 
report what they observe on the ML. I had more than 2x faster in some cases (in 
debug mode, though).
  2. Fix chunkSize=-1 linkage (is like setting it to infinity)
removed:
  core/containers/
  core/containers/BodyRedirectionVector.cpp
  core/containers/BodyRedirectionVector.hpp
  core/containers/BodyVector.cpp
  core/containers/BodyVector.hpp
  core/containers/InteractionVecMap.cpp
  core/containers/InteractionVecMap.hpp
  core/main/main.cpp
modified:
  core/BodyContainer.cpp
  core/BodyContainer.hpp
  core/Engine.hpp
  core/InteractionContainer.cpp
  core/InteractionContainer.hpp
  core/SConscript
  core/Scene.cpp
  core/main/main.py.in
  examples/concrete/uniax.py
  pkg/common/Engine/GlobalEngine/PersistentTriangulationCollider.cpp
  pkg/common/Engine/GlobalEngine/PersistentTriangulationCollider.hpp
  py/_eudoxos.cpp
  py/yadeWrapper/yadeWrapper.cpp
  yadeSCons.py
The size of the diff (1900 lines) is larger than your specified limit of 1000 
lines

--
lp:yade
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