------------------------------------------------------------ revno: 2092 committer: Václav Šmilauer <eudo...@arcig.cz> branch nick: trunk timestamp: Sun 2010-03-21 16:25:50 +0100 message: 1. devirtualize BodyContainer and InteractionContainer (they use implementation from BodyVector and InteractionVecMap). There is some speedup. I ask people (you) to run some simulation with the older and current version and report what they observe on the ML. I had more than 2x faster in some cases (in debug mode, though). 2. Fix chunkSize=-1 linkage (is like setting it to infinity) removed: core/containers/ core/containers/BodyRedirectionVector.cpp core/containers/BodyRedirectionVector.hpp core/containers/BodyVector.cpp core/containers/BodyVector.hpp core/containers/InteractionVecMap.cpp core/containers/InteractionVecMap.hpp core/main/main.cpp modified: core/BodyContainer.cpp core/BodyContainer.hpp core/Engine.hpp core/InteractionContainer.cpp core/InteractionContainer.hpp core/SConscript core/Scene.cpp core/main/main.py.in examples/concrete/uniax.py pkg/common/Engine/GlobalEngine/PersistentTriangulationCollider.cpp pkg/common/Engine/GlobalEngine/PersistentTriangulationCollider.hpp py/_eudoxos.cpp py/yadeWrapper/yadeWrapper.cpp yadeSCons.py The size of the diff (1900 lines) is larger than your specified limit of 1000 lines
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