> > 3. Handle unseen interaction in InteractionDispatchers differently
> > than with requestErase, as that will not work with certain colliders
> Vaclav, can it fix the problem,  what I noticed a week ago (different
> number of isCohesive contacts in 2091 and 2092 revs)?
No, that is not related.  I was thinking about the issue you raise and I
would suspect the regularHexa changes in the same revision. Could you
try just reverting them in 2092 (IIRC it was just afew lines) by hand
and compare?  I know I promised to have a look myself... but... time...

Cheers, V.




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