> > 3. Handle unseen interaction in InteractionDispatchers differently > > than with requestErase, as that will not work with certain colliders > Vaclav, can it fix the problem, what I noticed a week ago (different > number of isCohesive contacts in 2091 and 2092 revs)? No, that is not related. I was thinking about the issue you raise and I would suspect the regularHexa changes in the same revision. Could you try just reverting them in 2092 (IIRC it was just afew lines) by hand and compare? I know I promised to have a look myself... but... time...
Cheers, V. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

