------------------------------------------------------------
revno: 2164
committer: Václav Šmilauer <[email protected]>
branch nick: trunk
timestamp: Tue 2010-04-20 01:00:31 +0200
message:
  Fix unchanged name (Bruno, do you use scripts/rename-class.py, right? 
https://www.yade-dem.org/sphinx/prog.html#renaming-class)
modified:
  pkg/dem/PreProcessor/CohesiveTriaxialTest.cpp
  pkg/dem/PreProcessor/SimpleShear.cpp


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=== modified file 'pkg/dem/PreProcessor/CohesiveTriaxialTest.cpp'
--- pkg/dem/PreProcessor/CohesiveTriaxialTest.cpp	2010-04-19 13:29:06 +0000
+++ pkg/dem/PreProcessor/CohesiveTriaxialTest.cpp	2010-04-19 23:00:31 +0000
@@ -25,11 +25,6 @@
 #include<yade/pkg-common/BoundDispatcher.hpp>
 
 #include<yade/pkg-common/GravityEngines.hpp>
-<<<<<<< TREE
-//#include<yade/pkg-dem/HydraulicForceEngine.hpp>
-=======
-// #include<yade/pkg-dem/HydraulicForceEngine.hpp>
->>>>>>> MERGE-SOURCE
 #include<yade/pkg-dem/NewtonIntegrator.hpp>
 #include<yade/pkg-dem/Ig2_Sphere_Sphere_ScGeom.hpp>
 #include<yade/pkg-dem/Ig2_Box_Sphere_ScGeom.hpp>

=== modified file 'pkg/dem/PreProcessor/SimpleShear.cpp'
--- pkg/dem/PreProcessor/SimpleShear.cpp	2010-04-19 10:18:42 +0000
+++ pkg/dem/PreProcessor/SimpleShear.cpp	2010-04-19 23:00:31 +0000
@@ -13,7 +13,7 @@
 
 #include "SimpleShear.hpp"
 
-#include <yade/pkg-dem/CohesiveFrictionalMat.hpp>
+#include <yade/pkg-dem/CohFrictMat.hpp>
 #include<yade/pkg-dem/NormalInelasticityLaw.hpp>
 #include <yade/pkg-dem/Ip2_2xCohFrictMat_NormalInelasticityPhys.hpp>
 #include<yade/pkg-dem/GlobalStiffnessTimeStepper.hpp>
@@ -160,7 +160,7 @@
 void SimpleShear::createSphere(shared_ptr<Body>& body, Vector3r position, Real radius)
 {
 	body = shared_ptr<Body>(new Body(0,1));
-	shared_ptr<CohesiveFrictionalMat> mat(new CohesiveFrictionalMat);
+	shared_ptr<CohFrictMat> mat(new CohFrictMat);
 	shared_ptr<Aabb> aabb(new Aabb);
 // 	shared_ptr<SphereModel> gSphere(new SphereModel);
 	shared_ptr<Sphere> iSphere(new Sphere);
@@ -205,7 +205,7 @@
 void SimpleShear::createBox(shared_ptr<Body>& body, Vector3r position, Vector3r extents)
 {
 	body = shared_ptr<Body>(new Body(0,1));
-	shared_ptr<CohesiveFrictionalMat> mat(new CohesiveFrictionalMat);
+	shared_ptr<CohFrictMat> mat(new CohFrictMat);
 	shared_ptr<Aabb> aabb(new Aabb);
 // 	shared_ptr<BoxModel> gBox(new BoxModel);
 	shared_ptr<Box> iBox(new Box);

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