is it THAT difficult to check that? (what I read recently, using typeid(Sphere)==typeid(*b->shape) might be faster than dynamic_cast).
Where "sphere" is a pointer to an existing Sphere? "typeid" replaces getCLassIndex?
Not THAT difficult, but given my number of not-so-difficult TODO's, with half hours compilation times, and changing conventions all the time, I prefer to ask first.
Thanks. Bruno _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

