I was thinking about how to better implement it, and did not find a better solution.
Why do you think, it will scale badly? RotationEngine is working by the same way. I would appreciate if you advice a better technique. ______________________________ Anton Gladkyy 2010/5/13 Václav Šmilauer <[email protected]> > > message: > > subscribedBodies parameter is added to VTKRecorder > > Hm... it is quite clumsy and will scale badly (with many particles). > Wouldn't a mask be better solution to that, in your case? That would > also avoid the #include. > > > > > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > More help : https://help.launchpad.net/ListHelp >
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