I was thinking about how to better implement it, and did not find a better
solution.

Why do you think, it will scale badly? RotationEngine is working by the same
way.
I would appreciate if you advice a better technique.
______________________________
Anton Gladkyy


2010/5/13 Václav Šmilauer <[email protected]>

> > message:
> >   subscribedBodies parameter is added to VTKRecorder
>
> Hm... it is quite clumsy and will scale badly (with many particles).
> Wouldn't a mask be better solution to that, in your case? That would
> also avoid the #include.
>
>
>
>
>
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