> If we use a bitmask, FOREACH will pass through all bodies, checking, > whether it will output to vtk-file or not. > If I have 50000 bodies and 4 VTKRecorders, I will have 50000*4 = 200 > 000 iterations instead of 50 000. I doubt you would even notice those empty loops. But keep it this way if you want. If you assign mask, you can use it for other purposes as well. > Also we have a subscribedBodies algorithm in some other engines and > this is a very clear. Same for masks. > If we use mask instead, it will be a little bit > complicated to understand, how it is working (even for me, several > month later). It is a very elegant solution, though, since you use each bit separately. I would use mask myself in such kind of problem; it can be added as well, if needed, though, no problem.
> So, I prefer to stay this algorithm, even it is a little ugly. As said, no problem. Cheers, v. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

