Ok, I will try to implement it as well. Probably, you are right, I can use it not only for postprocessing purpose.
Thank you. ______________________________ Anton Gladkyy 2010/5/14 Václav Šmilauer <[email protected]> > > If we use a bitmask, FOREACH will pass through all bodies, checking, > > whether it will output to vtk-file or not. > > If I have 50000 bodies and 4 VTKRecorders, I will have 50000*4 = 200 > > 000 iterations instead of 50 000. > I doubt you would even notice those empty loops. But keep it this way if > you want. If you assign mask, you can use it for other purposes as > well. > > Also we have a subscribedBodies algorithm in some other engines and > > this is a very clear. > Same for masks. > > If we use mask instead, it will be a little bit > > complicated to understand, how it is working (even for me, several > > month later). > It is a very elegant solution, though, since you use each bit > separately. I would use mask myself in such kind of problem; it can be > added as well, if needed, though, no problem. > > > So, I prefer to stay this algorithm, even it is a little ugly. > As said, no problem. > > Cheers, v. > > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > More help : https://help.launchpad.net/ListHelp >
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