> -                     vector<shared_ptr<Engine> >::iterator itFirst = 
> scene->engines.begin();
> -                     vector<shared_ptr<Engine> >::iterator itLast = 
> scene->engines.end();
> -                     for ( ;itFirst!=itLast; ++itFirst )
> -                     {
Use

        FOREACH(const shared_ptr<Engine>& e, scene->engines){...}

that will make your code a lot more readable.



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